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500 Computer Ebooks Collection - Spice ( Rapidgator - Uploaded - Extabit )
500 Computer Ebooks Collection - Spice

500 Computer Ebooks Collection - Spice
English | PDF + CHM | Ebooks Collection | All In One | 4.9 GB

Hereis my entire computer ebook collection (471 books to be exact), perfectfor starting your own collection. I tried to include up-to-date booksthat were not too esoteric, all properly named and dated.

Themain topics are Windows (XP and Server 2003), Programming (PHP, Perl,Python, ASP, C, C++, C#, Java, VB, etc.), *nix (Linux, OpenBSD, FreeBSD,Unix), Networking (Wireless & Wired), Productivity/Creativity(Office 2003, Flash 8, Photoshop, Autocad, etc.) and many others.
... Programming (2004).pdfJava Web Services Architecture (2003).chmJava, Java, Java - Object-Oriented Problem Solving, 3rd Edition (2005). ... (2004).pdfJBoss - A Developers Notebook (2005).chmKiller Game Programming In Java (2005).chmKnoppix Hacks (2004).chmLaunching Your Yahoo ... 2.0 XML (2006).pdfProfessional Java Development With The Spring Framework (2005).chmProfessional Java User Interfaces (2006). ...

Actually Useful Programming Library (February 2012)
Actually Useful Programming Library (February 2012)
Actually Useful Programming Library (February 2012)
English | 283 eBooks | PDF + EPUB + MOBI | 2.57GB
Genre: eLearning


3D Design - Programming:
|-Autodesk 3ds Max- Foundation for Games - Multiple - Autodesk (2009).pdf

Actionscript - Flash - Flex - Air:
|-ActionScript 3.0 Game Programming University 2e - Rosenzweig - Que (2011).pdf
|-ActionScript. 3.0 Design Patterns - Smith - Apress (2011):
| |-ActionScript. 3.0 Design Patterns - Smith - Apress (2011).epub
| |-ActionScript. 3.0 Design Patterns - Smith - Apress (2011).pdf
|-Adobe Flex 4.5 Fundamentals - Labriola, Tapper, Boles - Adobe (2012).pdf
|-Beginning Flash, Flex, and AIR Development for Mobile Devices - Anderson - Wrox (2012):
| |-Beginning Flash, Flex, and AIR Development for Mobile Devices - Anderson - Wrox (2012).epub
| |-Beginning Flash, Flex, and AIR Development for Mobile Devices - Anderson - Wrox (2012).pdf
|-Developing Android Applications with Adobe AIR - Brossier - OReilly (2011):
| |-Developing Android Applications with Adobe AIR - Brossier - OReilly (2011).epub
| |-Developing Android Applications with Adobe AIR - Brossier - OReilly (2011).pdf
|-Developing Android Applications with Flex 4.5 - Tretola - OReilly (2011):
| |-Developing Android Applications with Flex 4.5 - Tretola - OReilly (2011).epub
| |-Developing Android Applications with Flex 4.5 - Tretola - OReilly (2011).pdf
|-Flash Development for Android Cookbook - Labrecque - Packt (2011):
| |-Flash Development for Android Cookbook - Labrecque - Packt (2011) - Source Code.zip
| |-Flash Development for Android Cookbook - Labrecque - Packt (2011).pdf
|-Flash Mobil Developing Android And iOS Applications - David - Focal Press (2011).pdf
|-Flash Professional CS5 Visual QuickStart Guide - Ulrich - Peachpit (2011).pdf
|-Pro Android Flash - Chin, Iverson, Campesato, Trani - Apress (2011):
| |-Pro Android Flash - Chin, Iverson, Campesato, Trani - Apress (2011).epub
| |-Pro Android Flash - Chin, Iverson, Campesato, Trani - Apress (2011).mobi
| |-Pro Android Flash - Chin, Iverson, Campesato, Trani - Apress (2011).pdf
|-Professional Flash Mobile Development - Wagner - Wiley (2011):
| |-Professional Flash Mobile Development - Wagner - Wiley (2011) - Source Code Android.zip
| |-Professional Flash Mobile Development - Wagner - Wiley (2011) - Source Code iPhone.zip
| |-Professional Flash Mobile Development - Wagner - Wiley (2011).pdf
|-Real-World Flash Game Development 2e - Griffith - Focal (2012).pdf
... (2011).pdfJava:|-Beginning Java 7 - Friesen - Apress (2011):| |-Beginning Java 7 - Friesen - Apress (2011).epub| |-Beginning Java 7 - ... pdf| |-Java The Good Parts - Waldo - OReilly (2010).pdf|-Java Generics and Collections - Naftalin, Wadler - OReilly (2007):| |-Java ... Game Programming in Java - Davison - OReilly (2005).pdf|-Learn Java for Android Development - Friesen - Apress (2010).pdf|-OCP Java ...

Over 260 Java E-Books Collection

 Over 260 Java E-Books Collection

Over 260 Java E-Books Collection
English | PDF + CHM | Ebooks Collection | All In One | 971 MB

A big Over 260 Java E-Books Collection.

List on read more
... Java 2004.pdf (5.91 megabyte)Beyond Java 2005.chm (574.07 kilobyte)Black Art Of Java Game ... Java Game Programming For Dummies 1998.pdf (4.7 megabyte)Java Garage 2004.chm (1.59 megabyte)Java ... Java Programmers 2001.chm (713.02 kilobyte)Killer Game Programming in Java 2005.chm (12.7 megabyte)Learning Java 2000.zip (542.33 kilobyte)Learning Java ...

Collection of Books on Game Programming
Collection of Books on Game Programming

Collection of Books on Game Programming

Collection of Books on Game Programming
Language: English | Books Collection | Format: pdf, chm, djvu | 1.46 GB

Genre: Ebooks

A Flexible and Expandable Architecture for Computer Games - Thesis with Appendix. PDF
Micro JAVA Game Development.pdf
OpenGL Shading Language.chm
Software Engineering and Computer Games.chm
Hardcore AI for Computer Games and Animation.pdf
dotNET Game Programming with DirectX 9.0.pdf
Introduction to 3D Game Engine Design Using DirectX 9 and C #. chm
Programming Sudoku.pdf

Sudoku_src.rar
Application Al Programming.chm
Awesome 3D Game Development - No Programming Required.chm
Elementary Game Programming and Simulators Using Jamagic.chm
Game Programming Gems 2.pdf
Practical Java Game Programming.chm
Secrets of the Game Business.chm
Game Design Workshop - Designing, Prototyping, and Playtesting Games.chm
3D Game Engine Programming.pdf
3D Game Programming All in One.chm
Beginning C # Game Programming.pdf
Beginning C + + Game Programming.chm
Beginning C + + Game Programming.pdf
Beginning Game Level Design.pdf
Beginning Game Programming.pdf
Beginning OpenGL Game Programming.pdf
Beyond Reality - A Guide to Alternate Reality Gaming.pdf
Character Development and Storytelling for Games.pdf
Experience XSI 4 - The Official Softimage XSI 4 Guide to Character Creation.pdf
Game Art for Teens.pdf
Game Design, 2nd Edition.pdf
Game Interface Design.pdf
Game Programming for Teens, 2nd Edition.pdf
Game Testing All in One.chm
J2ME.chm
Mathematics Game Developers.pdf
Microsoft Visual Basic - Game Programming for Teens.pdf
PHP Game Programming.pdf
Serious Games - Games That Educate, Train and Inform.pdf
Shaders for Game Programming and Artists.pdf
Software Engineering for Game Developers.pdf
The Unauthorized Halo 2 Battle Guide.pdf
Freddy Design.pdf
Larrys Casino Design.pdf
Larry5 Design.pdf
Larry6 Design.pdf
Larry7 Design.pdf
Torin Design.pdf
A Guide to Computer Animation for TV, Games, Multimedia and Web.pdf
Storytelling.pdf
Flash MX 2004 Games - Art to ActionScript.pdf
Timing for Animation.chm
Algorithms and Networking for Computer Games.pdf
Developing Software for Symbian OS.pdf
Java Game Programming For Dummies.pdf
Networking and Online Games - Understanding and Engineering Multiplayer Internet Games.pdf
Programming for the Series 60 Platform and Symbian OS.pdf
Programming Java 2 Micro Edition for Symbian OS.pdf
Project Arcade - Build Your Own Arcade Machine.pdf
Quake 4 Mods For Dummies. PDF
Symbian OS Internals.pdf
The Game animators Guide to Maya.pdf
Digital Animation Bible.pdf
Ultimate Game Design - Building Game Worlds.pdf
Fundamentals of Audio and Video Programming for Games.chm
3D Game Engine Architecture.pdf
Game Physics.djvu
AI Game Development - Synthetic Creatures with Learning and Reactive Behaviors.chm
Andrew Rollings and Ernest Adams on Game Design.chm
Beginning Math and Physics for Game Programmers.chm
Chris Crawford on Game Design . chm
Core Techniques and Algorithms in Game Programming.chm
Creating Emotion in Games - The Craft and Art of Emotioneering.chm
Creating Games in C + + - A Step-by-Step Guide.chm
Designing Virtual Worlds.chm
Developing Games in Java.chm
Developing Online Games - An Insiders Guide.chm
Digital Character Animation 3.chm
Game Character Development with Maya.chm
AI for Game Developers.chm
Java 3D Programming.pdf
Killer Game Programming in Java.chm
Physics for Game Developers.pdf
Retro Gaming Hacks.chm
Shrek-The Story Behind the Screen.pdf
Macromedia Flash MX Game Design Demystified.chm
Beginners Guide to DarkBASIC Game Programming.chm
Beginning Direct 3D Game Programming, 2nd Edition.chm
Beginning Game Audio Programming.chm
Focus on Curves and Surfaces.chm
Focus On Photon Mapping.chm
Game Developers Market Guide.pdf
Game Development Business and Legal Guide.chm
Game Development with ActionScript.chm
Game Programming All in One, 2nd Edition.pdf
Game Programming Teens.chm for
Game Programming with Python, Lua, and Ruby.chm
Macromedia Flash MX 2004 Game Programming.chm
MUD Game Programming.chm
Beginning 3D Game Programming.chm
SuperBible OpenGL, 3rd Edition.chm
Programming Windows Games with Borland C + + . PDF
Teach Yourself Game Programming in 24 Hours.chm
Teach Yourself Internet Game Programming with Java In 21 Days.chm
Tricks of the Windows Game Programming Gurus.pdf
Unit Operations - An Approach to Videogame Criticism.pdf
Black Art of Java Game Programming.pdf
Advanced 3D Game Programming Using DirectX 9.0.chm
Delphi Graphics and Game Programming Exposed with DirectX 7.0.chm
Directx 9 User Interfaces - Design and Implementation.pdf
Game Design - Theory and Practice, 2nd Edition.chm
Game Design - Theory and Practice.pdf
Game Design Foundations.pdf
Game Development and Production.chm
Games That Sell!. PDF
Introduction to 3D Game Programming with DirectX 9.0.pdf
Java 04/01 Game Programming.chm
Learn Vertex and Pixel Shader Programming with Directx 9.pdf
LightWave 3D 8 Lighting.pdf
Lightwave 3D [8] - Cartoon Character Creation, Volume 1.pdf
Lightwave 3D [8] - Character Animation.pdf
Lightwave 3D [8 ], Cartoon Character Creation, Volume 2.pdf
Modeling a Character in 3DS Max, 2nd Edition.pdf
Programming Game AI by Example.chm
Programming Multiplayer Games.pdf
ShaderX ^ 2 - Introductions and Tutorials with DirectX 9.0.pdf
ShaderX ^ 2 - Shader Programming Tips and Tricks with DirectX 9.pdf
Strategy Game Programming with DirectX 9.0.chm
Vector Game Math Processors.pdf
Virtual Machine Design and Implementation in C.C + +. chm
Wireless Game Development in C & C + + with BREW.chm
Wireless Game Development in Java with MIDP 2.0.chm
Download Links:
Wupload:

http://www.wupload.com/file/144127257/Game.Development.part1.rar
http://www.wupload.com/file/144129304/Game.Development.part2.rar
http://www.wupload.com/file/144129137/Game.Development.part3.rar
http://www.wupload.com/file/144131313/Game.Development.part4.rar
http://www.wupload.com/file/144133172/Game.Development.part5.rar
http://www.wupload.com/file/144134700/Game.Development.part6.rar


FileSonic:

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http://www.filesonic.com/file/1876543724/Game.Development.part2.rar
http://www.filesonic.com/file/1876543874/Game.Development.part3.rar
http://www.filesonic.com/file/1876543914/Game.Development.part4.rar
http://www.filesonic.com/file/1876549574/Game.Development.part5.rar
http://www.filesonic.com/file/1876549844/Game.Development.part6.rar

... Java Game Programming.chmSecrets of the Game Business.chmGame Design Workshop - Designing, Prototyping, and Playtesting Games.chm3D Game ... with Maya.chmAI for Game Developers.chmJava 3D Programming.pdfKiller Game Programming in Java.chmPhysics for Game Developers.pdfRetro ... pdfBlack Art of Java Game Programming.pdfAdvanced 3D Game Programming Using DirectX 9.0.chmDelphi Graphics and Game Programming ...

Counter-Strike - Source v77 2013 Multilingual ( Uploaded - Ul - Rapidgator )
Counter-Strike - Source v77 2013 Multilingual

Counter-Strike - Source v77 2013 Multilingual
Filehost Mirrors: Rapidgator.net, Uploaded.net, Ul.to
Year: 2013 | PC | Eng/Rus | Developer: Valve Corporation | Publisher: Valve Corporation | 1.61 GB
Genre: Action (Shooter) / FPS / 3D / 1st Person

Another novelty of the studio Valve Corporation, the well-known and beloved online action is a Counter-Strike: Source v77 to version 2013. Exciting fights command only CSS with advanced technology Source.

The game is developed on the latest developments in the technical side of graphics, fully updated sound and realistic physics. Counter-Strike: Source received many awards and is recognized around the world, fans of the action genre will be pleased with novelty. Download this dynamic first-person shooter Counter-Strike: Source v77, and play with friends in the game on the network command.

Features distribution game:
"Do not cut and not recoded.
"Based on the license.
"Game Version: 1.0.0.77.
"Emulator RevEmu updated to the latest version.
"In the assembly of integrated embedded card (optional).
"Installation time: 5-7 minutes.
... only CSS with advanced technology Source.The game is developed on the latest developments in ... play with friends in the game on the network command.Features distribution game:"Do not cut and ... minutes.What is new in the game:• Disabled Java for the in-game web browser.• Added ... "~") to enter setname "your nickname";• After the game menu: Settings ---> Network Mode ---> Advanced ---> Player name ...

Counter-Strike - Source v77 2013 Multilingual ( Uploaded - Ul - Rapidgator )
Counter-Strike - Source v77 2013 Multilingual

Counter-Strike - Source v77 2013 Multilingual
Filehost Mirrors: Ul.to, Rapidgator.net, Uploaded.net
Year: 2013 | PC | Eng/Rus | Developer: Valve Corporation | Publisher: Valve Corporation | 1.61 GB
Genre: Action (Shooter) / FPS / 3D / 1st Person

Another novelty of the studio Valve Corporation, the well-known and beloved online action is a Counter-Strike: Source v77 to version 2013. Exciting fights command only CSS with advanced technology Source.

The game is developed on the latest developments in the technical side of graphics, fully updated sound and realistic physics. Counter-Strike: Source received many awards and is recognized around the world, fans of the action genre will be pleased with novelty. Download this dynamic first-person shooter Counter-Strike: Source v77, and play with friends in the game on the network command.

Features distribution game:
"Do not cut and not recoded.
"Based on the license.
"Game Version: 1.0.0.77.
"Emulator RevEmu updated to the latest version.
"In the assembly of integrated embedded card (optional).
"Installation time: 5-7 minutes.
... only CSS with advanced technology Source.The game is developed on the latest developments in ... play with friends in the game on the network command.Features distribution game:"Do not cut and ... minutes.What is new in the game:• Disabled Java for the in-game web browser.• Added ... "~") to enter setname "your nickname";• After the game menu: Settings ---> Network Mode ---> Advanced ---> Player name ...

Big Java Games Collection
Big Java Games Collection | 187.15 MBquite HUGE Java Game collectionFormat: Java (.jar)Download Hotfile.comhttp://hotfile.com/dl/39764439/a545b7a/Bigjavagamecollection.part1.rar.htmlhttp://hotfile.com/dl/39764477/ae9ae7e/Bigjavagamecollection.part2.rar.htmlMirror ...
Big Java Games Collection | 187.15 MBquite HUGE Java Game collectionFormat: Java (.jar)Download Hotfile.comhttp://hotfile.com/dl/39764439 ...

Game Programming Pack Collection 2011
Game Programming Pack Collection 2011

Game Programming Pack Collection 2011
Game Programming Pack Collection 2011
Language: English | Books Collection | Format: pdf, chm, djvu | 1.46 GB


A Flexible and Expandable Architecture for Computer Games - Thesis with Appendix. PDF
Micro JAVA Game Development.pdf
OpenGL Shading Language.chm
Software Engineering and Computer Games.chm
Hardcore AI for Computer Games and Animation.pdf
dotNET Game Programming with DirectX 9.0.pdf
Introduction to 3D Game Engine Design Using DirectX 9 and C #. chm
Programming Sudoku.pdf
... Java Game Programming.chmSecrets of the Game Business.chmGame Design Workshop - Designing, Prototyping, and Playtesting Games.chm3D Game ... with Maya.chmAI for Game Developers.chmJava 3D Programming.pdfKiller Game Programming in Java.chmPhysics for Game Developers.pdfRetro ... pdfBlack Art of Java Game Programming.pdfAdvanced 3D Game Programming Using DirectX 9.0.chmDelphi Graphics and Game Programming ...

500 Computer Ebooks Collection - Spice ( Extabit - Lumfile )
500 Computer Ebooks Collection - Spice

500 Computer Ebooks Collection - Spice
English | PDF + CHM | Ebooks Collection | All In One | 4.9 GB

Here is my entire computer ebook collection (471 books to be exact), perfect for starting your own collection. I tried to include up-to-date books that were not too esoteric, all properly named and dated.

The main topics are Windows (XP and Server 2003), Programming (PHP, Perl, Python, ASP, C, C++, C#, Java, VB, etc.), *nix (Linux, OpenBSD, FreeBSD, Unix), Networking (Wireless & Wired), Productivity/Creativity (Office 2003, Flash 8, Photoshop, Autocad, etc.) and many others.

Includes
... Programming (2004).pdfJava Web Services Architecture (2003).chmJava, Java, Java - Object-Oriented Problem Solving, 3rd Edition (2005). ... (2004).pdfJBoss - A Developers Notebook (2005).chmKiller Game Programming In Java (2005).chmKnoppix Hacks (2004).chmLaunching Your Yahoo ... 2.0 XML (2006).pdfProfessional Java Development With The Spring Framework (2005).chmProfessional Java User Interfaces (2006). ...

Killer Game Programming in Java ( Netload - Rapidgator )
Killer Game Programming in Java

Andrew Davison "Killer Game Programming in Java"
ISBN: 0596007302 | 2005 | PDF | 998 pages | 6,7 MB


Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancys Politika, and scores of others have earned awards and become bestsellers.

Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Javas 3D capabilities for all types of graphics and game development projects.
Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.
... Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game ... and game development projects.Killer Game Programming in Java ...

Game Development Books Collection
Game Development Books Collection

Game Development Books Collection
Language: English | DjVu, PDF, CHM | 5.24 GB

+---AI
| | AI Application Programming - M. Tim Jones.chm
| | AI Game Development - Synthetic Creatures with Learning and Reactive Behaviors.chm
| | AI Game Engine Programming - Brian Schwab.pdf
| | Artificial Intelligence for Games.pdf
| | Artificial Intelligence, A Modern Approach - 2nd Edition.pdf
| | Hardcore AI for Computer Games and Animation.pdf
| |
| +---AI for Game Developers
| | AI for Game Developers - David M. Bourg, Glenn Seeman.chm
| | AI for Game Developers - David M. Bourg, Glenn Seeman.pdf
| | Examples.rar
| |
| \\---Programming Game AI by Example
| boost_1_32_0.rar
| Buckland_AIExecutables.zip
| Buckland_AISource.zip
| Programming Game AI by Example - Mat Buckland.chm
| Programming Game AI by Example - Mat Buckland.pdf
|
+---API,SDK & Consoles
| +---DirectX
| | | Advanced 3D Game Programming with DirectX 9.0.pdf
| | | Advanced Animation with DirectX.pdf
| | | Beginning Direct3D Game Programming, Second Edition.pdf
| | | Beginning DirectX 9.pdf
| | | Cutting Edge Direct3D Programming.chm
| | | DirectX 3D Graphics Programming Bible.pdf
| | | DirectX 8.1 Programming for C PlusPlus.chm
| | | DirectX 9 Graphics - The Definitive Guide to Direct3D.pdf
| | | Directx 9 User Interfaces - Design and Implementation.pdf
| | | DotNET Game Programming with DirectX 9.0.pdf
| | | Game Programming with DirectX 9.0.pdf
| | | Graphics Programming with DirectX 9 Module I.pdf
| | | Graphics Programming with DirectX 9 Module II.pdf
| | | Inside Direct3D.chm
| | | Introduction to 3D Game Engine Design Using DirectX 9 and C#.chm
| | | Introduction to 3D Game Programming with DirectX 9.0.pdf
| | | Programming Role-playing Games With DirectX.pdf
| | | Strategy Game Programming With Directx 9.0.chm
| | |
| | \\---Shader Programming
| | Direct3D ShaderX - Vertex and Pixel Shader Tips and Tricks.pdf
| | J.C.Lelterman - Learn Vertex and Pixel Shader Programming With DirectX 9.pdf
| | Real Time Shader Programming.chm
| | Shaders for Game Programming and Artists.pdf
| | ShaderX^2 - Introductions and Tutorials with DirectX 9.0.pdf
| | ShaderX^2 - Shader Programming Tips and Tricks with DirectX 9.pdf
| | Vector Game Math Processors.pdf
| | Vector_math_game_processors_vmp_x86.zip
| | W.F.Engel - Shaderx2 - Shader Programming Tips & Tricks With Directx 9.pdf
| |
| +---Flash and Actionscript
| | | ActionScript 3.0 Cookbook.chm
| | | Actionscript 3.0 Game Programming University.rar
| | | Advanced ActionScript 3 With Design Patterns (2006).chm
| | | Flex2 Developers Guide.pdf
| | | The Essential Guide to Flex 2 with ActionScript 3.0.pdf
| | | Tonypa Source flas.rar
| | |
| | +---Essential Actionscript 3.0
| | | Examples.rar
| | | OReilly Essential ActionScript 3.0.pdf
| | |
| | +---Professional Adobe Flex 2
| | | Wrox Professional Adobe Flex 2.chm
| | |
| | \\---Programming Flex 2
| | flex_code_examples.rar
| | OReilly Programming Flex 2.pdf
| |
| +---Mod
| | Half Life 2 Mods For Dummies.pdf
| |
| +---OpenGL
| | | Morgan Kaufmann - Advanced Graphics Programming Using OpenGL.pdf
| | | OpenGL Programming Guide.pdf
| | | OpenGL Red Book and Blue Book.rar
| | | OpenGL Shading Language.chm
| | | OpenGL Super Bible.pdf
| | |
| | \\---Beginning OpenGL Game Programming
| | Beginning OpenGL Game Programming Source Code.rar
| | Beginning OpenGL Game Programming.pdf
| |
| +---PS2
| | ConsoleYourself.pdf
| | HardTuningPS2.pdf
| | HighLevelDevelopment.pdf
| | HowFarHaveWeGot.pdf
| | Index.txt
| | InsidePlayStation2.pdf
| | IntroductionToPS2.pdf
| | IntroductionToPSPDevelopment.pdf
| | Network.pdf
| | PerformanceAnalyser.pdf
| | PS2forPCprogrammers.pdf
| | PS2Optimisations.pdf
| | ThePowerOfPS2.pdf
| | Tutorials.rar
| |
| \\---Xbox
| Sams Microsoft XNA Unleashed.pdf
| Wrox Professional XNA Game Programming For Xbox 360 and Windows.chm
|
+---Game Engine and Game Design
| +---Game Design
| | | Andrew Rollings and Ernest Adams on Game Design - Andrew Rollings, Ernest Adams.chm
| | | Andrew Rollings and Ernest Adams on Game Design.chm
| | | Beginning Game Level Design - John Feil and Marc Scttergood.pdf
| | | Beginning Game Level Design.pdf
| | | Character Development and Storytelling for Games.pdf
| | | Chris Crawford on Game Design.chm
| | | Designing Virtual Worlds.chm
| | | Game Design - Theory and Practice, 2nd Edition.chm
| | | Game Design - Theory and Practice.pdf
| | | Game Design Foundations.pdf
| | | Game Design Workshop - Designing, Prototyping, and Playtesting Games.chm
| | | Game Design, 2nd Edition.pdf
| | | Game Development and Production.chm
| | | Game Interface Design - Brent Fox.pdf
| | | Game Interface Design.pdf
| | | Game Scripting Mastery - Alex Varanese and Andre Lamothe.pdf
| | | Games That Sell!.pdf
| | | Macromedia Flash MX Game Design Demystified.chm
| | | Ultimate Game Design - Building Game Worlds.pdf
| | |
| | \\---Design Documents
| | Freddy Design.pdf
| | Info.txt
| | Larrys Casino Design.pdf
| | Larry5 Design.pdf
| | Larry6 Design.pdf
| | Larry7 Design.pdf
| | Torin Design.pdf
| |
| +---Game Engine Programming
| | | 3D Game Engine Architecture - Engineering Real Time Applications with Wild Magic - David H. Eberl.pdf
| | | 3D Game Engine Design - David H. Eberly.pdf
| | | 3D Game Engine Programming - Stefan Zerbst and Oliver Duvel.pdf
| | | Algorithms And Networking For Computer Games - Jouni Smed, Harri Hakonen.pdf
| | | Beginning C# Game Programming.pdf
| | | Beginning Game Audio Programming - Mason McCuskey.chm
| | | Beginning Game Programming.pdf
| | | Collision Detection in Interactive 3D Environments.pdf
| | | Core Techniques and Algorithms in Game Programming - Daniel Sanchez-Crespo Dalmau.pdf
| | | Data Structure For Game Programmers - Ron Penton and Andre Lamothe.pdf
| | | Fundamentals of Audio and Video Programming for Games - Peter Turcan and Mike Wasson.chm
| | | How GPUs Work - David Lubeke.pdf
| | | Polygon collision.rar
| | |
| | +---Game Engine Source Codes
| | | | d3_1.3.1_sdk.exe
| | | | Initial Thoughts on Quake 3 and Quake 4 SDK.pdf
| | | | Quake4_1.3_SDK.exe
| | | | WildMagic4p6.zip
| | | | Wolfenstein 3D.rar
| | | |
| | | +---Doom
| | | | CODE LIST.txt
| | | | linuxdoom-1.10.src.tgz
| | | | README.TXT
| | | | sndserv.tgz
| | | |
| | | +---Quake 1
| | | | gnu.txt
| | | | Quake1Source.zip
| | | | readme.txt
| | | |
| | | +---Quake 2
| | | | | Quake II .NET.msi
| | | | | Quake II NET Demo Script.pdf
| | | | | Quake II NET Port Whitepaper.pdf
| | | | |
| | | | \\---q2source-3.21
| | | | gnu.txt
| | | | q2source-3.21.zip
| | | | readme.txt
| | | |
| | | \\---Quake 3
| | | Homing Missile.rar
| | | quake 3 - 1.32b.zip
| | |
| | \\---Maths and Physics
| | | 3D Math Primer For Graphics And Game Development - Fletcher Dunn and Ian Parberry.pdf
| | | Game Physics - David H. Eberly.pdf
| | | Gameinstitute.com - Game Mathematics.rar
| | | Gameinstitute.com - Physics for Game Developers.rar
| | | Mathematical Physics - A Modern Introduction to its foundations.pdf
| | | Mathematics for 3D Game Programming and Computer Graphics - Eric Lengyel.pdf
| | | Mathematics for Game Developers - Christopher Tremblay.pdf
| | | Physics for Game Developers - David M. Bourg.pdf
| | | Probability for Dummies.pdf
| | | Probability Theory - The Logic of Science.pdf
| | | The Elements of Euclid by John Casey.pdf
| | |
| | +---Beginning Math and Physics for Game Programmers
| | | Beginning Math and Physics for Game Programmers - Wendy Stahler.chm
| | | Beginning Math and Physics for Game Programmers.rar
| | |
| | +---Essential Mathematics for Games & Interactive applications
| | | Essential Mathematics for Games & Interactive applications.pdf
| | | Essential Mathematics for Games & Interactive applications.rar
| | |
| | +---Game Physics Engine Development - Ian Millington
| | | Game Physics Engine Development - Ian Millington.pdf
| | | Millington_GamePhysics_cd.zip
| | |
| | \\---Tricks of the Windows Game Programming Gurus - Andre Lamothe
| | A.LaMothe - Tricks Of The 3D Game Programming Gurus. Advanced 3D Graphics And Rasterization.pdf
| | Tricks of the Windows Game Programming Gurus - Andre Lamothe.pdf
| | Tricks of the Windows Game Programming Gurus - Andre Lamothe.rar
| |
| +---Game Programming
| | | Beginners Guide to DarkBASIC Game Programming.chm
| | | Creating Games In C++ - A Step By Step Guide - David Conger, Ron Little.chm
| | | Focus on Curves and Surfaces.chm
| | | Focus On Photon Mapping.chm
| | | Game Development with ActionScript.chm
| | | Game Programming All in One - Bruno Miguel Teixeira de Sousa and Andre Lamothe.pdf
| | | Game Programming All in One, 2nd Edition.pdf
| | | Game Programming for Teens, 2nd Edition.pdf
| | | Game Programming Golden Rules - Martin Brownlow.pdf
| | | Game Programming with Python, Lua, and Ruby.chm
| | | Linux Games Programming - John R. Hall.pdf
| | | MUD Game Programming.chm
| | | Multiplayer Game Programming - Andre Mulholland and Teijo Hakala.pdf
| | | Programming Multiplayer Games.pdf
| | | Programming Windows Games with Borland C++.pdf
| | | Sams Teach Yourself Game Programming in 24 hours.rar
| | | Strategy Game Programming with DirectX 9.0.chm
| | | Virtual Machine Design and Implementation in C.C++.chm
| | | Wireless Game Development in C&C++ with BREW.chm
| | | Wireless Game Development in Java with MIDP 2.0.chm
| | |
| | +---3D Game Programming All in One - Kenneth C. Finney
| | | 3D Game Programming All in One - Kenneth C. Finney.pdf
| | | 3D2E.rar
| | |
| | +---Beginning C++ Game Programming
| | | Begining C plus plus Game Programming - Michael Dawson.pdf
| | | Beginning C++ Game Programming - Michael Dawson.chm
| | |
| | \\---Game Programming Gems Series
| | Game Programming Gems 1.pdf
| | Game Programming Gems 2.pdf
| | Game Programming Gems 3.pdf
| | Game Programming Gems 4.pdf
| | Game Programming Gems 6.pdf
| | GameProgrammingGems5-CDROM.rar
| | GameProgrammingGems6-CDROM.rar
| |
| +---Graphics Programming
| | | Computer Graphics C Version 2Ed - Donald Hearn , Pauline Baker.pdf
| | | Graphics Programming Black Book - Michael Abrash.pdf
| | | Physical Based Rendering From Theory to Implementation.pdf
| | | Real Time Rendering.djvu
| | | Zen of Graphics Programming - Michael Abrash.rar
| | |
| | +---GPU Gems - nvidia
| | | | GPU Programming Guide.pdf
| | | | NVIDIA_SDK10_Direct3D_10.11.0501.1720.exe
| | | | NVIDIA_SDK10_OpenGL_10.52.0215.1635.exe
| | | |
| | | +---Cg
| | | | Cg-2.0_May2008_LanguageSpecification.pdf
| | | | Cg-2.0_May2008_ReferenceManual.pdf
| | | | Cg-2.0_May2008_Setup.exe
| | | | CgUsersManual.pdf
| | | |
| | | +---GPU Gems 1
| | | | GPU Gems - CD Contents.zip
| | | | GPU Gems 1.djvu
| | | |
| | | +---GPU Gems 2
| | | | GPU Gems 2 - CD Contents.rar
| | | | GPU Gems 2.djvu
| | | |
| | | \\---GPU Gems 3
| | | GPU Gems 3 - Visual TOC.pdf
| | | GPU Gems 3.chm
| | |
| | \\---Graphics Gems Series
| | Graphics Gems 1 - Andrew S Glassner.pdf
| | Graphics Gems 2 - James Arvo.pdf
| | Graphics Gems 3 - David Kirk.pdf
| | Graphics Gems 4 - Paul S. Heckbert.pdf
| | Graphics Gems 5 - Alan W. Paeth.pdf
| | Graphics Gems Series.rar
| |
| \\---Others
| | CryENGINE 2 Features.pdf
| | GeForce 8800 GPU Architecture Technical Brief - 1.pdf
| | Level of Detail for 3D Graphics.pdf
| | Lumenex Engine Technical Brief.pdf
| | Microsoft DirectX 10 Technical Brief.pdf
| | Source Engine Infosheet.pdf
| |
| \\---Gameinstitute.com - CPP Modules
| C++ Module I.pdf
| C++ Module II.pdf
|
\\---Others
| A Flexible and Expandable Architecture for Computer Games - Thesis with Appendix.pdf
| A Guide to Computer Animation for TV, Games, Multimedia and Web.pdf
| Awesome 3D Game Development - No Programming Required.chm
| Better Game Characters by Design.pdf
| Beyond Reality - A Guide to Alternate Reality Gaming.pdf
| C Game Programming For Dummies 2.pdf
| Creating Emotion in Games. The Craft and Art of Emotioneering.pdf
| Digital Animation Bible.pdf
| Digital Storytelling.pdf
| Elementary Game Programming and Simulators Using Jamagic.chm
| Evolution of GPUs.pdf
| Experience XSI 4 - The Official Softimage XSI 4 Guide to Character Creation.pdf
| Flash MX 2004 Games - Art to ActionScript.pdf
| Game Art for Teens.pdf
| Game Coding Complete.chm
| Game Design Workshop. Designing, Prototyping, and Playtesting Games.chm
| Game Developers Market Guide.pdf
| Game Development Business and Legal Guide.chm
| Game Development Series - Character Development and Storytelling.pdf
| Game Testing All in One.chm
| LightWave 3D 8 Lighting.pdf
| Lightwave 3D [8] - Cartoon Character Creation, Volume 1.pdf
| Lightwave 3D [8] - Character Animation.pdf
| Lightwave 3D [8], Cartoon Character Creation, Volume 2.pdf
| Modeling a Character in 3DS Max, 2nd Edition.pdf
| Networking and Online Games - Understanding and Engineering Multiplayer Internet Games.pdf
| Programming Games for Series 60.pdf
| Quake 4 Mods For Dummies.pdf
| Retro Gaming Hacks.chm
| Satisficing Games and Decision Making.pdf
| Secrets of the Game Business.chm
| Serious Games - Games that Educate, Train and Inform.pdf
| SHREK-The Story Behind the Screen.pdf
| Software Engineering and Computer Games.chm
| Software Engineering for Game Developers.pdf
| Symbian OS Internals.pdf
| The Unauthorized Halo 2 Battle Guide.pdf
| Timing for Animation.chm
| Unit Operations - An Approach to Videogame Criticism.pdf
|
+---Animation Tools
| 3Ds Max 8 Bible.pdf
| Sybex Introducing 3ds Max 9 3D for Beginners.pdf
| The Game Animators Guide To Maya.pdf
|
+---Course Details
| Maths.pdf
| Physics.pdf
|
\\---Game Magazines
Electronic Gaming Monthly - Oct 2007.pdf
Games for Windows - Aug 2007.pdf
Games for Windows - Jul 2007.pdf
Games for Windows - May 2007.pdf
Games for Windows - Sep 2007.pdf
Hardcore Gamer Magazines - Jul 2007.pdf
Hardcore Gamer Magazines - May 2007.pdf


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Atlantis Game Pack 2
Atlantis Game Pack 2Atlantis Game Pack 2Java | 240x320 | 12 mb | RAR3D Solid WeaponAbhimanyu 3DAces Of The LuftwaffeAnytime Pool 3DAssault Team 3DBonks ReturnBublex ManiaChess OnlineDevils and DemonsFishing LegendKooZacLuxor QuestMCS Stalker Mod 1.4Metal Gear Acid 2 Mobile 3DMetal Slug 4Moto Racing Evolved 3DQBloxResident Evil DegenerationSid ...
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Killer Game Programming in Java
Killer Game Programming in Java By Andrew DavisonPublisher: ORe..illy Media 2005 | 998 Pages | ISBN: 0596007302 | PDF | 10 MBAlthough the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming ...
... Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game ... and game development projects.Killer Game Programming in Java ...

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Assassins creed 2 v2.3.0 QVGA for PDA | WM 6 - 6.5 | QVGA | cab | rar. 5.8 MbContinuation of the first part of the famous game. Import with Java. version 2.3.0 QVGA version, with touch ...
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Rapid Action Force (Java Game For Mobile)
Rapid Action Force Java Game | 1.53MbScreen Size: 128x128, 128x160, 176x208, 240x320The world is under fire with terrorists laying siege to all the major cities in the world. As commander of the Rapid Action Force, you and your team have been deployed to quell the terrorists and restore peace. Powered by Google maps , this game places you in a ...
Rapid Action Force Java Game | 1.53MbScreen Size: 128x128, 128x160, 176x208, 240x320The world ... and restore peace. Powered by Google maps , this game places you in a real city streets. Use ...

M.U.M.U. Judgement Day (240x320)Java Game For Mobile
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M.U.M.U. Judgement Day (240x320)Java Game For Mobile Do you think that you know the history of Gerasim and Mumu? In fact, everything was not as described in the books. Disputes, and you did not guess that Gerasim had lived near the Chernobyl Nuclear Power Plant, and was not Dvornikov, a hunter for artifacts? A

Ghostbusters Ghost Trap (JAVA GAME FOR MOBILE)
Java Game - Ghostbusters Ghost Trap.Resolutions:176208, 240320.The most well-known Ghost Busters come back! Head a command of Hunters behind ghosts and catch hordes of supernatural creations by means of the most unimaginable technical novelties. Overcome 50 violent levels repeating plots of a film, and find 10 mysterious phantoms.Download: (817.37 ...
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Contra 4 (Java Game For Mobile)
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Stalker 240x320 Mobile Java Game
Stalker 240x320 Mobile Java Game

The mobile version of first-person shooter S.T.A.L.K.E.R. will boast 3D gameplay, stealth and mini-quests. The plot will be like the PC version of the same game, with known characters, heroes, objects and locations, but will not replicate it. A unique 3D engine will be used, allowing the game to work even on weak phone models. The gameplay is "maximally realistic" with detailed hit model, bullet wounds, and real type of weaponry.

Says Andrey Baranovsky, president of Qplaze, their company's great experience of creating high-quality mobile games will be a pledge of the fact that S.T.A.L.K.E.R. mobile will be no less interesting and awaited than the PC version of the game; a hit before it was released. They will not only be porting S.T.A.L.K.E.R. to the mobile platform, but will be creating a unique mobile product.

Mobile Java Game For Nokia N73, N95, 5300, 6233, 6120c, 6300, N95 8GB, N82, 5700, 5310 XpressMusic, E51, 5610, 6280, 6288, 6270, 6500s, 6110 Navigator, E50, 6131, Sony-Ericsson K800i, W830i, K810i, W580i, W850i, W880i, Huawei U626.
... be like the PC version of the same game, with known characters, heroes, objects and locations, but ... unique 3D engine will be used, allowing the game to work even on weak phone models. The ... and awaited than the PC version of the game; a hit before it was released. They will ... will be creating a unique mobile product.Mobile Java Game For Nokia N73, N95, 5300, 6233, 6120c, 6300 ...

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